The effect is very good, but I can't to use the controls on View menu, so I have a 90º FOV in 3 displays, and I need to put view more down to see the speedo.
And the last thing that (i think) have iRacing, is not use the "Bezel management" from TH2GO drivers, this utility what does is cut the size of the borders of monitors to see the image in a good/correct proportion.
So, the problem is the black borders on the side monitors because ever has the same resolution (3840x1024), to solve this problem need to render at higher resolution, for example 4040x1024, and use this 200 pixels to cut after in the place where are the monitor borders... I don't know if I explain so good.
Are secundary improvements, but I think will improve the LFS experience with TH2GO
PS: Sorry for offtopic
atledreier has you contacted with the Matrox guys? I remember that only compatible with these resolutions is the TH2GO Digital edition (analog don't work), and need to upgrade the firmware. But if it works in other games, it is not the case
Possible fail with the refresh of monitors? so no all monitor accepts 57hz. At same time I don't know if LFS give you option to 57Hz, so the TH2GO don't accept 5040x1050@60, only 5040x1050@57
I use 3840x1024@60Hz 32bits maxium detail (AA,AF) on a 8800GT 512mb and never crash
PD: Scawen I can tell you some suggeriments/improvements/errors for TH2GO users?
To me the feeling in iRacing it is not so good. If you try the pontiac solstice (low powered RWD) and go to the centripetal track, try to do drift arround, is IMPOSIBLE to do 1 lap with out a spin or go out. In RL is more easly, so what i feel in iRacing is too low grip when slide/drift, and uncontrolable, that's not realistic
But I'm agree with you in the side load of LFS tyres, is flexing too much
What makes this system is mix the Left and Rigth but one in negative signal, with this mix obtain the center of sound (no left and no right sound), and it is what reproduce the rear speakers. Normally is the reverb sound, voices and noise (wind)
And add to Woz, I'm sure that the real MRT5 it easier to drive than the LFS one. I never drove a MRT5, I have a kart, it is not the same ok, but a shifter kart slides a lot of more than MRT5 with slicks and is A LOT OF MORE intuitive and easy to control and push to limit (your limit, not the kart limit )
Too me, and is my personal opinion, the MRT5 is the worst car in LFS. So a little (realistic!) help will be welcome
The problem in this wheel is the friction, so with no FF it has a lot of resistance to turn. With no AC power is more softly, I want to quit this friction but I don't know if is possible...
In settings I have to put all very high to feel well becouse of this friction.
My settings Dampening strength 100% (I feel at 0% have slower movements than 100%), so I think the numbers are wrong 0% is 100%, and 100% is 0% in my opinion.
Drift mode, I put in 5 becouse it has less friction but I will preferred tu put a value 10 if exist..
In LFS 100 I too much in some moments but very little in others. Arround 20-50 is good in a lot of moments and little in others, but it is what I feel better
Question....At anyone descentrate wheel with high FF and hard movements during playing? (drifting or crash)
Another question....Anyone know how to use the display in LFS? I want to see gear and shiftligth indicator, but i don't know how..
But that is other bug, what i said it is nothing to do with car glasses, so in Patch Z is the bug but is very strange to see, but in Patch Z15 I see a lot, so thats why I see that I think have relation with LX plate... added 3D objects don't aling perfectly
Hello I do not know if it has been said before but I have discovered an error, and
I think it is related to the problem of the LX plate
When am I going to do a layout in an autocross and select the line of chalk I see is not represented well in the ground.
Another problem (but it is not only in Z15 patch, is in Z too) is when switch to 3 display resolution, or too panoramic, the point of the object it is not in their site.
Examples.
Normal resolution
Wide resolution
I think the problem is becouse it compress by 3 all 2D images